function
Controls(input_system, [order])
Automatically creates a controls menu based on an input system
| Name | Type | Description |
|---|---|---|
| input_system | struct |
The input system used |
| filename | string |
Save file name, or false if you don't want to save the inputs. (default: false) |
| reset_on | bool |
Whether to make a reset defaults option for the controls or not (default: false) |
| order | array |
(optional) Order of inputs, because structs doesn't save their elements in order (e.g. ["right", "left", "jump") |
struct
new Controls(global.player_input_system, "input_save.json", ["right", "left", "jump"])
Copyright © 2021, Milan Varady. Built on June 28, 2021 using GMDoc.